Remove a bot and end the session

A bot leaves between games, and the session ends when you close it.

  1. Your turn as the box. Roll.
  2. Make your 7 point with two checkers from your 13 point, hitting the team's checker there, and bring your back checkers up to the 18 point.
  3. Abby Anchor enters for the team with the 2; your 6 point blocks the 6.
  4. You are far ahead now, a good time to double the team. It is also how this game ends, as a bot in a running game cannot be removed.
Double all
  1. Both pass, which is right in this position, and the game is over.
Both pass, and the game is over.
  1. Remove takes a player out of the session, as if they had left. Between games a bot can go.
Confirm remove
  1. You end the session when you close it.